At first, it’s obvious. It’s a space trader/shooter, in the grand tradition of Elite. (Elite, a brilliant game that, much like Master of Orion, seems to inspire no end of remakes, none of which succeed in innovating on the same scale as their inspiration.) (more…)
Enter the Fist. Yes, that’s ripped from Hunter S. Thompson’s “Gonzo” party poster.
I’m creating a new set of missions for Arma II: Operation Arrowhead, forming a loose campaign, for my friends’ weekly games night, and hosting them here. A new page is available to host these missions at theDelta Fist Arma Mission Map Case.
I’m a horrifically lazy person, so these will all (or nearly all) be created using the wonderful tool PlannedAssault, with a few minor hand-edits here and there. My goal is to spit out one a week or so, plus a dumb graphic to go with each one. They’ll march up and down the avenues of Chernarus, or at least the areas supported by PlannedAssault.
These missions are of course, all free. See the page for more details! Go there now.
So, summer’s back and with it are the case fans on my home PC. It’s by and large a quiet machine, mostly puttering softly to itself unless being made to run a game or, peculiarly, YouTube videos (because Adobe still doesn’t know how to make a video player that doesn’t consume 100% CPU time). (more…)
This may not shatter the earth with tyrannosaurian clomping the way the Humble Bundle does, but my favorite deal of the early summer sale rush simply has to be the Arclight Bundleover at Indie Royale. This fat, happy bundle features nearly every game produced by indie studio Arcen Games since its start in 2009, and then some. Let’s feast on some details: (more…)
It’s not often I play a game where female characters are essentially equal in characteristics to males.
These are my brief impressions on the newbie experience of Star Trek Online, which is free to play.
I’ve never played an MMO before. By and large, I don’t find the descriptions of their systems to be very compelling for the amount of time they demand. They seem to be designed around systems of repetitive “grinding” to prolong the gameplay and maintain return customers. Most damning of all, I have no real life friends that play these, which all but removes the point of playing them. So, warning: I come into this with some bias. (more…)
Currently listening to: Venus, mixed by Alex Hephaestion.
Current: ambient-nights.org is undergoing a site revision, and downloads are temporarily available only via the forum, which requires a free registration. Don’t let that stop you, this is good stuff!
Post: When I was a kid, I was fascinated with science shows. I was a huge nerd, in a time where nerdiness was much more of a liability, or so it seemed to me. At any rate, one of my favorite shows was a first-year university course in physics called The Mechanical Universe. Much more than a lecture series loaded with equations, it also had cool animations describing the weirdness of things like the effects of near speed-of-light travel, and wonderful ambient music playing throughout. It was like a trip to the planetarium, every time, and I would always come back with a little more understanding of how nature worked, and a ton more questions to go along with it. (more…)
Your starting equipment in AI War: Fleet Command. You can’t afford to lose it!
I have the mind of a petulant child and the schedule of a grown man, it’s a horribly wonderful thing. Therefore, it’s hard to gaze at the abyss — an abyss of 30,000 idling ships, a hostile monolithic enemy, and a whole galaxy to retake — and not feel my fingers twitch. And ding! my phone reminds me to get the heck back on task.
AI War: Fleet Command is one of my favorite games of the past three years, and it’s as monumentally fascinating as it is difficult to approach. Its systems are fresh and new, and therefore strange and scary, but once you dive in, it’s extremely involving and frankly, there isn’t much like it.
Stirrings in the galactic graveyard that is the Independence War II mod scene! Long-thought-dead mod Torn Stars: Unstable Space, has seen a beta release, as of today!
Unstable Space adds a whole host of functions to the minimalist, elegant HUD already present in Independence War II, including email, buying and selling, hiring and firing, factional reputations, and more.
How dead was/is it? Last noise was of an Unstable Alpha, sometime around 2007. Holy cats. And according to the developer,
“I am utterly exhausted. Even writing this post is tough. The beta is far from perfect. It is a sandbox adventure, devoid of any scripted events or story line. It contains a simulated star cluster, along with all the ships, stations, asteroids, planets, stars, factions and battles that go along with that. Expect bugs, and imperfections aplenty. I am not sure how much support I can give fixing them.”
But eh, what the heck. I’m downloading mine right now from torn-stars.com. And even now, he seems to be doggedly responding to posts. (more…)