Probably too old at this point to realize that life is a series of missed opportunities to make mundane choices. Tiny victories, hedging against the bleary haze of the next day. She’ll wake up anyway, may as well stay up. What shall I do? Continue reading
Q: “What is it?”
A: It is Open Transport Tycoon Deluxe, a video game designed by, and for, people with certain kinds of control issues.
Are zombies passe yet? Yes, they are. Some time ago, this game captured my imagination, and apparently I kept a short log of one play-through. I found it, sitting in my drafts, dating waaaaay back to 2008. I chopped up some old photos I took and put a wrap on it. This is me, playing the free-to-print solo game Zombie In My Pocket.
With a few small decks of cards and a notepad, you role-play an intrepid adventurer trying to stop a zombie uprising by locating and burying an idol in a randomly-generated, besieged house. You must do this by midnight. It’s a roguelike in pocket format.
You do this by laying down square tiles, each representing a room in the house. Each turn, 10 minutes in game-time passes, and an event happens by drawing a card. You might find a weapon, you might fight some zombies, or you can take a moment to rest and gain some health back. In all, you have 18 turns to finish the game.
In my experience, it was a pretty well-balanced game, giving you maybe 40%-60% odds of winning each time, with room for tactical choices. A really nicely-designed gem, and free, to boot. Read, and enjoy the purple prose.
Three Hours to Midnight
9:00pm – At the center of the terror lies a house. Continue reading
It’s hard for me to tell what Oolite really is.
At first, it’s obvious. It’s a space trader/shooter, in the grand tradition of Elite. (Elite, a brilliant game that, much like Master of Orion, seems to inspire no end of remakes, none of which succeed in innovating on the same scale as their inspiration.) Continue reading
I’m creating a new set of missions for Arma II: Operation Arrowhead, forming a loose campaign, for my friends’ weekly games night, and hosting them here. A new page is available to host these missions at the Delta Fist Arma Mission Map Case.
I’m a horrifically lazy person, so these will all (or nearly all) be created using the wonderful tool PlannedAssault, with a few minor hand-edits here and there. My goal is to spit out one a week or so, plus a dumb graphic to go with each one. They’ll march up and down the avenues of Chernarus, or at least the areas supported by PlannedAssault.
These missions are of course, all free. See the page for more details! Go there now.
This may not shatter the earth with tyrannosaurian clomping the way the Humble Bundle does, but my favorite deal of the early summer sale rush simply has to be the Arclight Bundleover at Indie Royale. This fat, happy bundle features nearly every game produced by indie studio Arcen Games since its start in 2009, and then some. Let’s feast on some details: Continue reading
These are my brief impressions on the newbie experience of Star Trek Online, which is free to play.
I’ve never played an MMO before. By and large, I don’t find the descriptions of their systems to be very compelling for the amount of time they demand. They seem to be designed around systems of repetitive “grinding” to prolong the gameplay and maintain return customers. Most damning of all, I have no real life friends that play these, which all but removes the point of playing them. So, warning: I come into this with some bias. Continue reading
I have the mind of a petulant child and the schedule of a grown man, it’s a horribly wonderful thing. Therefore, it’s hard to gaze at the abyss — an abyss of 30,000 idling ships, a hostile monolithic enemy, and a whole galaxy to retake — and not feel my fingers twitch. And ding! my phone reminds me to get the heck back on task.
AI War: Fleet Command is one of my favorite games of the past three years, and it’s as monumentally fascinating as it is difficult to approach. Its systems are fresh and new, and therefore strange and scary, but once you dive in, it’s extremely involving and frankly, there isn’t much like it.
Stirrings in the galactic graveyard that is the Independence War II mod scene! Long-thought-dead mod Torn Stars: Unstable Space, has seen a beta release, as of today!
How dead was/is it? Last noise was of an Unstable Alpha, sometime around 2007. Holy cats. And according to the developer,
“I am utterly exhausted. Even writing this post is tough. The beta is far from perfect. It is a sandbox adventure, devoid of any scripted events or story line. It contains a simulated star cluster, along with all the ships, stations, asteroids, planets, stars, factions and battles that go along with that. Expect bugs, and imperfections aplenty. I am not sure how much support I can give fixing them.”