This may not shatter the earth with tyrannosaurian clomping the way the Humble Bundle does, but my favorite deal of the early summer sale rush simply has to be the Arclight Bundleover at Indie Royale. This fat, happy bundle features nearly every game produced by indie studio Arcen Games since its start in 2009, and then some. Let’s feast on some details: Continue reading
I have the mind of a petulant child and the schedule of a grown man, it’s a horribly wonderful thing. Therefore, it’s hard to gaze at the abyss — an abyss of 30,000 idling ships, a hostile monolithic enemy, and a whole galaxy to retake — and not feel my fingers twitch. And ding! my phone reminds me to get the heck back on task.
AI War: Fleet Command is one of my favorite games of the past three years, and it’s as monumentally fascinating as it is difficult to approach. Its systems are fresh and new, and therefore strange and scary, but once you dive in, it’s extremely involving and frankly, there isn’t much like it.
So, AI War: Fleet Command is quite an intimidating game. You’re in control of a growing number of units (from a few hundred to many thousands), against a pair of unpredictable AI personalities with the power to overwhelm you at a misstep. All progressing in real time. Oh, dear.
The game mitigates this by giving you semi-autonomous units that don’t need babysitting, and an assortment of effective orders to give them. You mostly control the pace of the game through your offensive actions, so you also control how violent the AI becomes in response. It’s designed to get your mental gears moving, but luckily it doesn’t devolve into a click fest.
But it does kind of turn into a “what was that control again,” and “what the hell do I do now” fest. Instead of printing out the manual and hotkey guide (both of which are out of date), or playing the 4-hour tutorial again, or interrupting the game to check the controls, I made a short, economic reference for AI War. It’s 8 tiny pages and fits in a pocket. Continue reading