So, AI War: Fleet Command is quite an intimidating game. You’re in control of a growing number of units (from a few hundred to many thousands), against a pair of unpredictable AI personalities with the power to overwhelm you at a misstep. All progressing in real time. Oh, dear.
The game mitigates this by giving you semi-autonomous units that don’t need babysitting, and an assortment of effective orders to give them. You mostly control the pace of the game through your offensive actions, so you also control how violent the AI becomes in response. It’s designed to get your mental gears moving, but luckily it doesn’t devolve into a click fest.
But it does kind of turn into a “what was that control again,” and “what the hell do I do now” fest. Instead of printing out the manual and hotkey guide (both of which are out of date), or playing the 4-hour tutorial again, or interrupting the game to check the controls, I made a short, economic reference for AI War. It’s 8 tiny pages and fits in a pocket. Continue reading